Nod von Tel Mæklin is a prince of the small mountain kingdom Naochin, part of a fairly typical pseudo-Medieval Europe fantasy world.
He is first and foremost a huge nerd and bookworm. One of his most notable traits is his love of the "Splendor" series of fantasy novels (yes, they're fantasy fiction despite being part of a fantasy world) and his enthusiasm for the (to him) strange and fantastical. He's something of a snob (particularly when it comes to literature). He has a friendly nature but tends to be shy, particularly around strangers (unless they unintentionally ping his enthusiasm for the fantastic - good luck getting him to leave you alone if that happens). He's not used to interacting with a large array of people, though he dreams of becoming so someday. He consciously tries not to "be too much trouble", concerned about being a burden on others. He happens to be very delicate-looking for a man, a fact that he's excessively pleased with, despite his cousins frequently trying to make fun of him for it. He would be easily termed "pretty" if he looked a little less sickly - maybe he needs to get out more often? He also has a thing for nice shoes.
The only son of the king's late brother, Prince Nod is fifth in line to the throne, after all four of his cousins the king's sons. Nod spends most of his time reading, either in the keep library or within his and his mother's private rooms. He has had the opportunity to explore the main city and nearby countryside, sometimes with only his cousins or even alone; he's never left Naochin however. Naochin itself is small enough that it consists of only the capital (also called Naochin) and a few outlying villages or farms. It's situated in the main mountain pass between the northern (goblin-ruled) and southern (human-ruled) countries of the island of Javeth. Jarveth is somewhere between the size of our Ireland or Britain; like them, it lies off the coast of "the continent" just far enough to be considered "over there" rather than "neighbor" for continental nations.
Naochin's setting can be most quickly summarized as "typical pseudo-Medieval European fantasy". The most notable deviations from "the standard" is that civilized peoples are either humans or goblins only, no dwarves or elves etc (while other intelligent beings do exist, it's solely on the fringes of society or out in the wilderness; they're considered the stuff of stories for the most part - real, yes, but you're never going to actually meet one); and secondly, magic is a rarity among humans. Among goblins it's considered a specialist field of study, and sometimes the elites of human society will hire goblin magic-workers; but as most goblins and humans stick to their own countries, such goblins are an unusual sight. There are occasionally goblin-made magical trinkets that find their way to human users, but these are rarities; not least because they tend to break without regular attention from a magic-worker.
Goblins in this world are tall gangly creatures with blue skin and blood. They have sharp teeth, and black claws rather than finger/toenails; their yellow sclerae glow, allowing them to see in the dark (no, that's not how light and eyes work for anything else, just goblins). Most humans think of goblins as exclusively having very long noses, but that is merely a beauty standard for goblins; there is a distinct tendency towards long and/or hooked noses though. They prefer to live underground when possible, often having entire cities in caverns. They're known to be almost comedically arrogant, inconveniently menial-labor-adverse, and dangerous if backed into a corner. They're also highly intelligent, and much more in tune with the magic of the world than humans could ever hope to be. Goblin cultures tend to be matriarchal, with the females taking leadership roles; however, within goblin cultures the females are also considered too fierce to risk using them as combatants in war, leaving rank-and-file soldier duties to the males. Parental duties usually also fall to the males, as the paternal instinct tends to be stronger than the maternal. Their not being mammalian plays into this as well.
Nod has never met a goblin in person, but his favorite author, who wrote the Splendor series, is a goblin; the books have many goblinish sensibilities to them. The long lifespan of goblins also led to a well-known quirk of the series, where a subset of books called the "Purple Night trilogy" is in fact five books. Joakim Astoq left the subseries as three books for long enough that both fans and publishers grew used to calling them a trilogy; only for Astoq to turn around and write two more books to close out the subseries many years after.
He is first and foremost a huge nerd and bookworm. One of his most notable traits is his love of the "Splendor" series of fantasy novels (yes, they're fantasy fiction despite being part of a fantasy world) and his enthusiasm for the (to him) strange and fantastical. He's something of a snob (particularly when it comes to literature). He has a friendly nature but tends to be shy, particularly around strangers (unless they unintentionally ping his enthusiasm for the fantastic - good luck getting him to leave you alone if that happens). He's not used to interacting with a large array of people, though he dreams of becoming so someday. He consciously tries not to "be too much trouble", concerned about being a burden on others. He happens to be very delicate-looking for a man, a fact that he's excessively pleased with, despite his cousins frequently trying to make fun of him for it. He would be easily termed "pretty" if he looked a little less sickly - maybe he needs to get out more often? He also has a thing for nice shoes.
The only son of the king's late brother, Prince Nod is fifth in line to the throne, after all four of his cousins the king's sons. Nod spends most of his time reading, either in the keep library or within his and his mother's private rooms. He has had the opportunity to explore the main city and nearby countryside, sometimes with only his cousins or even alone; he's never left Naochin however. Naochin itself is small enough that it consists of only the capital (also called Naochin) and a few outlying villages or farms. It's situated in the main mountain pass between the northern (goblin-ruled) and southern (human-ruled) countries of the island of Javeth. Jarveth is somewhere between the size of our Ireland or Britain; like them, it lies off the coast of "the continent" just far enough to be considered "over there" rather than "neighbor" for continental nations.
Naochin's setting can be most quickly summarized as "typical pseudo-Medieval European fantasy". The most notable deviations from "the standard" is that civilized peoples are either humans or goblins only, no dwarves or elves etc (while other intelligent beings do exist, it's solely on the fringes of society or out in the wilderness; they're considered the stuff of stories for the most part - real, yes, but you're never going to actually meet one); and secondly, magic is a rarity among humans. Among goblins it's considered a specialist field of study, and sometimes the elites of human society will hire goblin magic-workers; but as most goblins and humans stick to their own countries, such goblins are an unusual sight. There are occasionally goblin-made magical trinkets that find their way to human users, but these are rarities; not least because they tend to break without regular attention from a magic-worker.
Goblins in this world are tall gangly creatures with blue skin and blood. They have sharp teeth, and black claws rather than finger/toenails; their yellow sclerae glow, allowing them to see in the dark (no, that's not how light and eyes work for anything else, just goblins). Most humans think of goblins as exclusively having very long noses, but that is merely a beauty standard for goblins; there is a distinct tendency towards long and/or hooked noses though. They prefer to live underground when possible, often having entire cities in caverns. They're known to be almost comedically arrogant, inconveniently menial-labor-adverse, and dangerous if backed into a corner. They're also highly intelligent, and much more in tune with the magic of the world than humans could ever hope to be. Goblin cultures tend to be matriarchal, with the females taking leadership roles; however, within goblin cultures the females are also considered too fierce to risk using them as combatants in war, leaving rank-and-file soldier duties to the males. Parental duties usually also fall to the males, as the paternal instinct tends to be stronger than the maternal. Their not being mammalian plays into this as well.
Nod has never met a goblin in person, but his favorite author, who wrote the Splendor series, is a goblin; the books have many goblinish sensibilities to them. The long lifespan of goblins also led to a well-known quirk of the series, where a subset of books called the "Purple Night trilogy" is in fact five books. Joakim Astoq left the subseries as three books for long enough that both fans and publishers grew used to calling them a trilogy; only for Astoq to turn around and write two more books to close out the subseries many years after.
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